.:Renewal Item Database:.
Weapon - Rifle
Type
Weapon
Class
Rifle
Buy
n/a
Sell
n/a
Weight
160 Attack
280 Required Lvl 200 Weapon Lvl 5 Slot 2 Range 9 | |
Applicable Jobs | Rebellion |
---|---|
Description | A weapon made crudely by collecting various scrap metals and etel powder. New abilities that had not been discovered before began to emerge. For each 2 Refine Levels: Increases damage of Spiral Shooting by 6%. For each 4 Refine Levels: Increases ranged physical damage by 3%. |
Item Script | { .@r = getrefine(); bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",6*(.@r/2); bonus bLongAtkRate,3*(.@r/4); },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Rifle
Buy
n/a
Sell
n/a
Weight
220 Attack
265 Required Lvl 215 Weapon Lvl 5 Slot 2 Range 9 | |
Applicable Jobs | Rebellion |
---|---|
Description | A rifle that is said to make you hear screams from the accumulated resentment. ATK +5%, CON +2 Increases damage of Hasty Fire in the Hole by 5%. Refine Level +5: Increases damage of Hasty Fire in the Hole by additional 10%. Refine Level +7: Increases ranged physical damage by 5%. Refine Level +9: Increases damage of Hasty Fire in the Hole by additional 10%. Refine Level +10: ASPD +10% (Decreases after attack delay by 10%). Refine Level +11: Increases damage of Hasty Fire in the Hole by additional 5%. Increases damage of Grenades Dropping by 15%. [Bonus by Grade] [Grade D]: ranged physical damage +10%. [Grade C]: Physical Damage against enemies of every size +10%. [Grade B]: Physical Damage against enemies of every race +10%. [Grade A]: Physical Damage against enemies of every element +10%. |
Item Script |
expand to view script{ .@g = getenchantgrade(); .@r = getrefine(); bonus bAtkRate,5; bonus bCon,2; bonus2 bSkillAtk,"NW_HASTY_FIRE_IN_THE_HOLE",5; if (.@r>=5) { bonus2 bSkillAtk,"NW_HASTY_FIRE_IN_THE_HOLE",10; if (.@r>=7) { bonus bLongAtkRate,5; if (.@r>=9) { bonus2 bSkillAtk,"NW_HASTY_FIRE_IN_THE_HOLE",10; if (.@r>=10) { bonus bAspdRate,10; if (.@r>=11) { bonus2 bSkillAtk,"NW_GRENADES_DROPPING",15; bonus2 bSkillAtk,"NW_HASTY_FIRE_IN_THE_HOLE",5; } } } } } if (.@g>=ENCHANTGRADE_D) { bonus bLongAtkRate,10; if (.@g>=ENCHANTGRADE_C) { bonus2 bAddSize,Size_All,10; if (.@g>=ENCHANTGRADE_B) { bonus2 bAddSize,Size_All,10; if (.@g>=ENCHANTGRADE_A) { bonus2 bAddEle,Ele_All,10; } } } } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Rifle
Buy
n/a
Sell
n/a
Weight
0 Attack
50 Required Lvl 80 Weapon Lvl 3 Slot 0 Range 9 | |
Applicable Jobs | Gunslinger Rebellion |
---|---|
Description | A Rifle made for short and medium ranged battles against Demi-Humans, that enables a reduction to the targeting delay; as it is designed to limit the trembling of the shooter's hands. DEX +2, HIT +10, CRIT +10. Increases physical attack against DemiHuman monsters by 75%. Ignores physical defense of DemiHuman monsters by 20%. Reduce variable cast time of Tracking by 25%. Indestructible in battle. |
Item Script |
expand to view script{ bonus bDex,2; bonus bHit,10; bonus bCritical,10; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player_Human,75; bonus2 bVariableCastrate,"GS_TRACKING",-25; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player_Human,20; bonus bUnbreakableWeapon; },{},{} |
Dropped By | No Result |
Obtainable From | Battleground |