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Author Topic: Ranking Jobs dominating/useful in WoE/PvP  (Read 1887 times)
 
Description: prefer maxed out trans jobs pls...
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AlviN
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« on: Feb 23, 2008, 03:03 pm »

like...
1. Job
2. Job
3. Job
4. and so on......
« Last Edit: Feb 23, 2008, 04:43 pm by AlviN » Logged

pack that sheet!
Ratemyserver Forums
« on: Feb 23, 2008, 03:03 pm »

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Ansuz Isaz
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Sanity and happiness is an impossible combination.

« Reply #1 on: Feb 23, 2008, 04:21 pm »

Far more personal opinion kind of thing than anything else. xD From my perspective, only considering WoE [ I'm not very experienced with PVP ]:

1. SinX. They slide through most of the careless defenses, can kill most players pretty bloody quickly, have an actually decent HP mod, and other things. Ideal for quick elimination of small defending groups, and taking the Emp.

Their only down point is they aren't really designed for defensive game play.

2. Lord Knights. Peco pecos make them faster, and the fact that they're large rather than medium reduces the damage from your typical WoE weapons, unless they're actually intelligent enough to keep another weapon ready for them. They can break an emp pretty quickly, have an nice HP mod, and are pretty good destroyers of players.

If it wasn't for the fact that SinX kill a hell of a lot faster, Lord Knights would be first.

3. Professors. The bane of nearly everything if you can find someone who is actually bloody competent with them. Safety Walls = no damage for ten hits, thus saving people from one hit deaths from attacks like Sonic Blow or Guillotine Fist. The Endow + elemental combination = no damage as well. Their endows make them friends of anyone fighting against a multi-armor holding player, deluge is a friend of any Wizard with waterball, and dispell make them, without a doubt, the most irritating class in the game to deal with. The combination of Spiderweb + Stone Curse + Mind Breaker + Double Casting + Volcano + Fire Bolt = a shot that will put any enemy pretty close to death, if you can actually pull it off.

The only problem is that a GTB make them suddenly damn near useless, they can't attack the emp, and they're often targeted first. Since their HP mod sucks, it doesn't take much to take the down.
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mark_sanbeda
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« Reply #2 on: Feb 23, 2008, 04:53 pm »

1.champ
2.champ
3.creator
4.champ

 no1
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AlviN
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« Reply #3 on: Feb 23, 2008, 04:57 pm »

uhh... at least put one job (champ) in one position...  Cry

i jus want to see a breakdown from the strong to weak jobs...
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pack that sheet!
Ansuz Isaz
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Sanity and happiness is an impossible combination.

« Reply #4 on: Feb 23, 2008, 05:49 pm »

xD My idiotic response would be:

1. GM.
.
.
.
.
.
.
.
.
xxx. 1/1 Baby Novice

... In all seriousness, strongest to weakest job isn't really something that you can effectively list. D= Every class has their strengths and weaknesses, and it really depends on the player on how well they clan play with them.

Professors have a defense strategy for nearly everything, yet if someone manages to get through those strategies, they're royally boned.

Champs have one hell of a one-hit shot, but if it fails to kill it's target, the sudden lack of SP puts them in a tight spot, and Finger offensive requires you to recharge spirits every time before an attack, leaving an obvious opening.

Super Novices have very poor HP mods, but they're an all-trick poney that can theoretically get the highest flee in the game, due to the various buffs, and are one of the only classes to get instacast with relative ease on a low rate server.

High Wizards can do considerable amount of damage to multiple characters in a single hit, and freeze about half of them to prevent them from hurting you. A well played High Wizard can defeat the mass majority of the characters in the game, but magic reflectors and the GTB card make them suddenly relatively easy to butcher targets.

... So on and so forth. =P
« Last Edit: Feb 23, 2008, 05:56 pm by Veirt » Logged

KitKatBar
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« Reply #5 on: Feb 23, 2008, 07:34 pm »

A well build professor is a pain in the donkey to kill
On RMS im able to get 10kHP without +10 foods and just 54+6 vit 
Well up to 45+ defence with Ecoat and the right talent your a tank
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mark_sanbeda
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« Reply #6 on: Feb 23, 2008, 09:21 pm »

actually the champs are good even if the 1-hit ko didn't work out  Waaaah if your on a bad condition you can always do many tricks w/ champs such as blade stop,steel body,and combo finish etc...

creators are strong on HR servers and good on LR servers the bad thing about creators is that they're useless on emp breaking

the weakest in my opinion.. novice?!?
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phranxis
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the one who will end Ragnarok...

« Reply #7 on: Feb 23, 2008, 10:06 pm »

dont wanna say this cus its not true... "COMMON SENSE"
god, y'all donkey

1. sinx
2. assassin
3. high thief
4. thief
5. and so on......
« Last Edit: Feb 23, 2008, 11:23 pm by phranxis » Logged

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aztigin41
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« Reply #8 on: Mar 01, 2008, 09:38 am »

1) SinX (EDP)
2) LK (Bersek)
3) Champ (Asura, Ruwach)
4) Stalker (Full Strip, Storm Gust)
5) High Priest (Sanctuary, Aspersio, Ruwach)
6) High Wizard (Storm Gust, Fire Pillar)
7) WhiteSmith (Hamer Fall)
Thats is for me...
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KitKatBar
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« Reply #9 on: Mar 01, 2008, 12:25 pm »

1) SinX (EDP)
2) LK (Bersek)
3) Champ (Asura, Ruwach)
4) Stalker (Full Strip, Storm Gust)
5) High Priest (Sanctuary, Aspersio, Ruwach)
6) High Wizard (Storm Gust, Fire Pillar)
7) WhiteSmith (Hamer Fall)
Thats is for me...
NO PROFESSOR ZOMG U ALL MUST HAVE GTB
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mark_sanbeda
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« Reply #10 on: Mar 01, 2008, 04:53 pm »

1) SinX (EDP)
2) LK (Bersek)
3) Champ (Asura, Ruwach)
4) Stalker (Full Strip, Storm Gust)
5) High Priest (Sanctuary, Aspersio, Ruwach)
6) High Wizard (Storm Gust, Fire Pillar)
7) WhiteSmith (Hamer Fall)
Thats is for me...
NO PROFESSOR ZOMG U ALL MUST HAVE GTB

LMAO~ i remember a certain private server  Laugh what was it called hmmm.. kinda forgot about the name.. but i remember that it has a custom item granting lvl 5 full strip and darn it was lame..... full strip dispel OMG no more GTB

[im not axing anyone here so dont get offended..]
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« Reply #11 on: Mar 01, 2008, 07:26 pm »

lol my list~!!~!~!
Code:
1) baby novie (aka ME)
2) sinx
3) creator
4) LK/paddy
5) champ
6) WS
7) HP
8) prof
9) Hwiz
10) Clown
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blackgh05t
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WWW
Resident Video Critic

« Reply #12 on: Mar 02, 2008, 09:36 am »

1.) High Priest

Everything after that doesn't matter to me. Tongue
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aztigin41
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« Reply #13 on: Mar 03, 2008, 12:43 pm »

1) SinX (EDP)
2) LK (Bersek)
3) Champ (Asura, Ruwach)
4) Stalker (Full Strip, Storm Gust)
5) High Priest (Sanctuary, Aspersio, Ruwach)
6) High Wizard (Storm Gust, Fire Pillar)
7) WhiteSmith (Hamer Fall)
Thats is for me...

this is for Woe...
sorry on not mentioning...
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Aris
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« Reply #14 on: Mar 03, 2008, 02:06 pm »

You cant really rank it... EVERY class is needed for WoE as each class has its use. Whitesmith = Storage, Melt Down, Whitesmith buffs which are leet. Champions can snap past traps and Asura the trappers. Professor are pretty much the most important class imo tho lol.

1. Professor - Stone Curse, Magnetic Earth, Spider Web, Deluge, Volcano, Soul Exchange, Soul Burn, Wall of Fog and the list goes on lol.
2. SinX - Best Emp Breaker?
3. High Priest - Do I need to explain? x.x
4. High Wizard - Quagmire, Storm Gust, Meteor Storm - Add Deluge with Storm Gust and Volcano for Meteor Storm and bam lol.
5. Clown/Gypsy - Loki's Veil, Slow Grace (I think its called like that) and stuff like Frost Joke.
5. Paladin - Gospel, Devotion.
6. Creator - FCP, Acid Demo - Forces them to use Ghostring instead of Marc or whatever.

It's really hard to rank them... >_>
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