.:Swordman Skills:.
Swordman | OR |
Knight | |
Lord Knight | |
Rune Knight |
Crusader |
Paladin |
Royal Guard | ||||
Swordman's
Sword Mastery (Skill ID# 2)
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Type | Passive | Max Lv | 10 | ||||||||||||||||||||||||
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Required For | Two-Handed Sword Mastery (Lv 1) | ||||||||||||||||||||||||||
Effect | Increases damage with Daggers and Swords (1-handed only) by 4*SkillLV. This damage ignores modification from Armor and VIT defense, but not from Elemental and Card modifiers and applies to all hits for multi hit attacks. | ||||||||||||||||||||||||||
Other Notes |
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Two-Handed Sword Mastery (Skill ID# 3, iRO Name: Two Handed Sword Mastery)
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Type | Passive | Max Lv | 10 | ||||||||||||||||||||||||
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Requirements | Sword Mastery Lv 1 | ||||||||||||||||||||||||||
Required For | Two-Hand Quicken (Lv 1, Knight), Auto Counter (Lv 1, Knight), Bowling Bash (Lv 5, Knight), Parrying (Lv 10, Lord Knight), Aura Blade (Lv 5, Lord Knight) | ||||||||||||||||||||||||||
Effect | Increases damage with Two-Handed Swords by 4*SkillLV. This damage ignores modification from Armor and VIT defense, but not from Elemental and Card modifiers and applies to all hits for multi hit attacks. | ||||||||||||||||||||||||||
Other Notes |
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Increase Recuperative Power (Skill ID# 4, iRO Name: Increase HP Recovery)
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Type | Passive | Max Lv | 10 | ||||||||||||||||||||||||
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Required For | Concentration (Lv 5, Lord Knight), Tension Relax (Lv 10, Lord Knight) | ||||||||||||||||||||||||||
Effect | Heals ((5*SkillLV) + (Maximum HP*0.002*SkillLV)) HP per 10 full seconds spent standing on one cell. Increases the effect of healing items by (10*SkillLV)% (cumulative with the increase from VIT). | ||||||||||||||||||||||||||
Other Notes |
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Bash (Skill ID# 5)
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Type | Offensive, Level Selectable | Max Lv | 10 | Attack Type | Use Weapon Property, Weapon | ||||||||||||||||||||||
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SP Cost | Level 1-5: 8, Level 6-10: 15. | Target | Enemy | Range | 1 cells | ||||||||||||||||||||||
Required For | Magnum Break (Lv 5), Bowling Bash (Lv 10, Knight) | ||||||||||||||||||||||||||
Req. Weapon Class | Bare hands, Dagger, One-handed Sword, Two-handed Sword, One-handed Spear, Two-handed Spear, One-handed Axe, Two-handed Axe, Mace, , One-handed Staff, Knuckle, Musical Instrument, Whip, Book, Katar, Revolver, Rifle, Gatling Gun, Shotgun, Grenade Launcher, Fuuma Shuriken | ||||||||||||||||||||||||||
Effect | A melee attack with ATK equal to (100+30*SkillLV)%. There is a HIT bonus of 5*SkillLV. If the character has the Fatal Blow skill as well, levels 6-10 will add a chance to Stun of 5%*(Bash SkillLV - 5) plus a bonus depending on BaseLV. | ||||||||||||||||||||||||||
Other Notes |
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Provoke (Skill ID# 6)
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Type | Active, Level Selectable | Max Lv | 10 | ||||||||||||||||||||||||
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SP Cost | 3 + SkillLV | Target | Enemy | Range | 9 cells | ||||||||||||||||||||||
Required For | Endure (Lv 5), Tension Relax (Lv 5, Lord Knight), Parrying (Lv 5, Lord Knight) | ||||||||||||||||||||||||||
Stay Duration | 30 sec | ||||||||||||||||||||||||||
Effect | Lowers the enemy DEF and VIT DEF by (5+5*SkillLV)% and increases their ATK by (2+3*SkillLV)%. Undead property and Boss monsters are not affected. | ||||||||||||||||||||||||||
Other Notes |
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Magnum Break [Skill can hit trap-type skill] (Skill ID# 7)
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Type | Offensive | Max Lv | 10 | Attack Type | Fire Property, Weapon | ||||||||||||||||||||||
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SP Cost | 30 | Target | Self | ||||||||||||||||||||||||
Area | 5x5 cells | Knockback | 2 cell(s) | ||||||||||||||||||||||||
Requirements | Bash Lv 5 | ||||||||||||||||||||||||||
Required For | Bowling Bash (Lv 3, Knight), Aura Blade (Lv 5, Lord Knight) | ||||||||||||||||||||||||||
Stay Duration | 2 sec | ||||||||||||||||||||||||||
Effect Duration | 10 sec | ||||||||||||||||||||||||||
Cast Delay | 2 sec | ||||||||||||||||||||||||||
Effect | 5x5 cells, Fire property splash attack with ATK of (100+20*SkillLV)% and a +10*SkillLV bonus to HIT. Enemies hit by the attack are pushed back 2 cells. Drains 15 HP per use, but cannot kill character. After usage, it adds a 20% Fire-elemental bonus to ATK that lasts for 10 seconds. After the cast the attack sequence is not interrupted. | ||||||||||||||||||||||||||
Other Notes |
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Endure (Skill ID# 8)
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Type | Active | Max Lv | 10 | Attack Type | Weapon | ||||||||||||||||||||||
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SP Cost | 10 | Target | Self | ||||||||||||||||||||||||
Requirements | Provoke Lv 5 | ||||||||||||||||||||||||||
Required For | Riding (Lv 1, Knight), Riding (Lv 1, Crusader), Tension Relax (Lv 3, Lord Knight), Sacrifice (Lv 1, Paladin), Pressure (Lv 5, Paladin) | ||||||||||||||||||||||||||
Stay Duration | Min-Max Lv: 10 / 13 / 16 / 19 / 22 / 25 / 28 / 31 / 34 / 37 sec | ||||||||||||||||||||||||||
Effect Duration | 10 sec | ||||||||||||||||||||||||||
Cool Down | 10 sec | ||||||||||||||||||||||||||
Effect | Makes character skip "flinch" animation when hit, thus preventing "stun lock". You still take full damage from hits, but you keep on doing whatever you were doing without pause. A sitting character does not stand up when hit while affected by Endure. The effect cancels out after 7 monster hits. However there is NO maximum for Players hitting the caster. Provides a +1*SkillLV bonus to MDEF. After the first cast you have to wait 10 seconds to cast this skill again. The Endure effect doesn't work during War of Emperium. You only get MDEF bonus. | ||||||||||||||||||||||||||
Other Notes |
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Moving HP Recovery [Quest Skill] (Skill ID# 144, iRO Name: HP Recovery While Moving)
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Type | Passive | Max Lv | 1 | ||
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Effect | Character regenerates HP while walking. Rate is 50% of standing recovery, and not affected by Increase Recuperative Power skill. | ||||
Can be learnt from | Swordsman Platinum Skills Quests |
Fatal Blow [Quest Skill] (Skill ID# 145)
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Type | Passive | Max Lv | 1 | ||
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Effect Duration | 5 sec | ||||
Effect | Adds chance of causing stun on target when using Bash level 6 or above. Base Stun Chance is 5%*(Bash SkillLV - 5) with a further modifier from character BaseLV and a minimum chance of 0%. [Bash LV 6] 5% Stun Chance [Bash LV 7] 10% Stun Chance [Bash LV 8] 15% Stun Chance [Bash LV 9] 20% Stun Chance [Bash LV 10] 25% Stun Chance | ||||
Can be learnt from | Swordsman Platinum Skills Quests |
Auto Berserk [Quest Skill] (Skill ID# 146, iRO Name: Berserk)
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Type | Passive with activation | Max Lv | 1 | Attack Type | Weapon |
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SP Cost | 5 per 10 sec | Target | Self | ||
Effect | When your HP goes below 25%, you gain the effect of Provoke L10 on yourself. That means +32% ATK and -55% VIT DEF. The effect lasts until the character returns to more than 25% HP. The skill can be set to activate or not. The skill will even function after it has drained all your SP. | ||||
Can be learnt from | Swordsman Platinum Skills Quests |