.:Shura Skills:.
Acolyte | OR |
Priest | |
High Priest | |
Arch Bishop |
Monk |
Champion |
Shura | ||||
Dragon Combo (Twin Dragon) (Skill ID# 2326, iRO Name: Dragon Combo)
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Type | Active / Damage | Max Lv | 10 | Attack Type | Use Weapon Property, Weapon | ||||||||||||||||||||||
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SP Cost | Unknown | Target | Enemy | Range | 1 cells | ||||||||||||||||||||||
Requirements | Triple Attack Lv 5 | ||||||||||||||||||||||||||
Required For | Sky Net Blow (Lv 3), Earth Shaker (Lv 1), Fallen Empire (Lv 1), Flash Combo (Lv 3) | ||||||||||||||||||||||||||
Stay Duration | 5 sec | ||||||||||||||||||||||||||
Effect | Rapidly strikes a single target with two blows. The skill Fallen Empire can be used in combination with Dragon Combo. | ||||||||||||||||||||||||||
Other Notes |
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Sky Net Blow [Skill can hit trap-type skill] (Skill ID# 2327, iRO Name: Sky Blow)
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Type | Active / Damage | Max Lv | 5 | Attack Type | Use Weapon Property, Weapon | ||||||||||||
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Target | Self | ||||||||||||||||
Area | 5 x 5 cells | Knockback | 3 cell(s) | ||||||||||||||
Requirements | Dragon Combo (Twin Dragon) Lv 3 | ||||||||||||||||
Required For | Crescent Elbow (Lv 1), Flash Combo (Lv 1) | ||||||||||||||||
Cast Delay | 0.5 sec | ||||||||||||||||
Effect | Spinning blow that kicks up a storm, dealing damage to all targets in an area and throwing them back 3 cells. The user's AGI stat increases the damage. | ||||||||||||||||
Other Notes |
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Earth Shaker [Skill can hit trap-type skill] (Skill ID# 2328)
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Type | Active / Damage | Max Lv | 5 | Attack Type | Use Weapon Property, Weapon | ||||||||||||
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SP Cost | Unknown | Target | Self | ||||||||||||||
Requirements | Dragon Combo (Twin Dragon) Lv 1, Cursed Circle Lv 1 | ||||||||||||||||
Required For | Rampage Blaster (Explosive Spirit Shot) (Lv 2) | ||||||||||||||||
Stay Duration | Min-Max Lv: 1 / 2 / 2 / 3 / 3 sec | ||||||||||||||||
Cool Down | 3 sec | ||||||||||||||||
Sphere / Coin Cost | 1 Sphere(s) / Coin(s) | ||||||||||||||||
Effect | Sends a shockwave through the ground which damages all targets inside up to a 11 x 11 area, dealing additional damage against hidden targets. Targets in Hiding, Cloaking, etc will be revealed when hit. Consumes 1 spirit sphere. | ||||||||||||||||
Other Notes |
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Fallen Empire (Skill ID# 2329)
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Type | Active / Damage | Max Lv | 5 | Attack Type | Use Weapon Property, Weapon | ||||||||||||
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SP Cost | Unknown | Target | Self | Range | 1 cells | ||||||||||||
Requirements | Dragon Combo (Twin Dragon) Lv 1 | ||||||||||||||||
Required For | Tiger Cannon (Lv 3), Flash Combo (Lv 3) | ||||||||||||||||
Stay Duration | Min-Max Lv: 0.5 / 1 / 1.5 / 2 / 2.5 sec | ||||||||||||||||
Sphere / Coin Cost | 2 Sphere(s) / Coin(s) | ||||||||||||||||
Effect | Use your shoulders and fists to do an upwards blow to deal large damage to a single enemy. The enemy takes additional damage if the target is heavier. After receiving damage the target is unable to move for a short period of time. Fallen Empire can only be used after Dragon Combo. After fallen empire, Tiger Cannon and Gate of Hell can be used. | ||||||||||||||||
Other Notes |
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Tiger Cannon [Skill can hit trap-type skill] (Skill ID# 2330)
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Type | Active / Damage | Max Lv | 10 | Attack Type | Use Weapon Property, Weapon | ||||||||||||||||||||||
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SP Cost | Unknown | Target | Enemy | Range | 1 cells | ||||||||||||||||||||||
Requirements | Fallen Empire Lv 3 | ||||||||||||||||||||||||||
Required For | Gate of Hell (Rakshasa Phoenix Destruction Fist) (Lv 5), Flash Combo (Lv 1) | ||||||||||||||||||||||||||
Cast Time | Min-Max Lv: 1.1 / 1.2 / 1.3 / 1.4 / 1.5 / 1.6 / 1.7 / 1.8 / 1.9 / 2 sec | ||||||||||||||||||||||||||
Cool Down | 5 sec | ||||||||||||||||||||||||||
Cast Delay | 1 sec | ||||||||||||||||||||||||||
Required Status | Critical Explosion / Fury | ||||||||||||||||||||||||||
Sphere / Coin Cost | 2 Sphere(s) / Coin(s) | ||||||||||||||||||||||||||
Effect | Consumes your own HP and SP to deal damage ot the target's HP and SP. The more HP and SP used, the more damage it does. Consumes 2 spirit spheres. Can only be used in Fury state. When used after Fallen Empire, it does additional damage. | ||||||||||||||||||||||||||
Other Notes |
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Rampage Blaster (Explosive Spirit Shot) [Skill can hit trap-type skill] (Skill ID# 2332, iRO Name: Rampage Blaster)
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Type | Active / Damage | Max Lv | 5 | Attack Type | Use Weapon Property, Weapon |
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SP Cost | Unknown | Target | Self | ||
Area | 7 x 7 cells | ||||
Requirements | Earth Shaker Lv 2 | ||||
Required For | Knuckle Arrow (Shura Body Bullet) (Lv 3), Rising Dragon (Lv 3) | ||||
Cool Down | 10 sec | ||||
Cast Delay | 1 sec | ||||
Effect | Consumes all of your spirit spheres and deals damage to all enemies in a 7 x 7 cell radius. The number of spirit spheres increases your damage. The skill deals increased damage if you are in fury state. |
Crescent Elbow (Skill ID# 2333)
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Type | Active / Counter | Max Lv | 5 | ||||||||||||||
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SP Cost | Unknown | Target | Self | ||||||||||||||
Requirements | Sky Net Blow Lv 1 | ||||||||||||||||
Stay Duration | Min-Max Lv: 3 / 4 / 5 / 6 / 7 sec | ||||||||||||||||
Cool Down | 5 sec | ||||||||||||||||
Cast Delay | 1 sec | ||||||||||||||||
Sphere / Coin Cost | 2 Sphere(s) / Coin(s) | ||||||||||||||||
Effect | Attempt to counter an enemies attack, knocking back the opponent and dealing damage, though you'll still take damage. The higher the HP of the target, the more damage it does. The skill consumes 2 spirit spheres, and cannot be used on boss monsters. | ||||||||||||||||
Other Notes |
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Cursed Circle (Skill ID# 2334)
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Type | Active / Special | Max Lv | 5 | ||||||||||||||
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SP Cost | Unknown | Target | Self | ||||||||||||||
Requirements | Blade Stop Lv 2, Gentle Touch - Quiet (Pressure Point: Silence) Lv 2 | ||||||||||||||||
Required For | Earth Shaker (Lv 1), Windmill (Lv 1) | ||||||||||||||||
Stay Duration | Min-Max Lv: 3 / 4 / 5 / 6 / 7 sec | ||||||||||||||||
Cool Down | 10 sec | ||||||||||||||||
Cast Delay | 1 sec | ||||||||||||||||
Effect | Creates an area around the caster where all enemies cannot move or attack, and become silenced for the duration of the skill. If the user of cursed circle uses any other skill, cursed circle immediately ends. The skill consumes 1 spirit sphere. | ||||||||||||||||
Other Notes |
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Lightning Walk (Skill ID# 2335)
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Type | Active Toggle / Special | Max Lv | 5 | ||||||||||||||
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SP Cost | Unknown | Target | Self | ||||||||||||||
Requirements | Windmill Lv 1 | ||||||||||||||||
Required For | Knuckle Arrow (Shura Body Bullet) (Lv 3) | ||||||||||||||||
Stay Duration | Min-Max Lv: 5 / 6 / 7 / 8 / 9 sec | ||||||||||||||||
Cool Down | 5 sec | ||||||||||||||||
Cast Delay | 1 sec | ||||||||||||||||
Effect | When targeted with a ranged or magic attack (targeted magic only), instead of taking damage you immediately jump at high speeds to the attacker. When using the skill, it consumes some HP, and drains some SP each second. When the skill activates, the status effect ends. | ||||||||||||||||
Other Notes |
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Knuckle Arrow (Shura Body Bullet) (Skill ID# 2336, iRO Name: Knuckle Arrow)
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Type | Active / Damage | Max Lv | 5 | Attack Type | Use Weapon Property, Weapon | ||||||||||||
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SP Cost | Unknown | Target | Enemy | Range | 7 / 8 / 9 / 10 / 11 cells | ||||||||||||
Knockback | 2 cell(s) | ||||||||||||||||
Requirements | Rampage Blaster (Explosive Spirit Shot) Lv 3, Lightning Walk Lv 3 | ||||||||||||||||
Cast Delay | 1 sec | ||||||||||||||||
Sphere / Coin Cost | 1 Sphere(s) / Coin(s) | ||||||||||||||||
Effect | Instantly closes the distance between you and a target, dealing damage and throwing the target back. When the target is knocked back, if they collide with a wall or obstacle, they take additional damage. Consumes 2 spirit spheres when used. | ||||||||||||||||
Other Notes |
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Windmill (Skill ID# 2337)
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Type | Active / Damage | Max Lv | 1 | Attack Type | Use Weapon Property, Weapon |
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SP Cost | Unknown | Target | Self | ||
Area | 5 x 5 cells | ||||
Requirements | Cursed Circle Lv 1 | ||||
Required For | Lightning Walk (Lv 1) | ||||
Cast Time | 1 sec | ||||
Cool Down | 3 sec | ||||
Cast Delay | 0.5 sec | ||||
Effect | A low to the ground spinning kick that damages targets in a 5x5 area and forces them to use [/sit]. Will stun monsters for 1-4 seconds. Does not work on boss monsters. | ||||
Other Notes |
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Rising Dragon (Skill ID# 2338)
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Type | Active / Buff | Max Lv | 10 | ||||||||||||||||||||||||
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SP Cost | Unknown | Target | Self | ||||||||||||||||||||||||
Requirements | Rampage Blaster (Explosive Spirit Shot) Lv 3, Gentle Touch - Energy Gain (Pressure Point: Energy Gain) Lv 3 | ||||||||||||||||||||||||||
Required For | Gate of Hell (Rakshasa Phoenix Destruction Fist) (Lv 5) | ||||||||||||||||||||||||||
Stay Duration | Min-Max Lv: 30 / 45 / 60 / 75 / 90 / 105 / 120 / 135 / 150 / 165 sec | ||||||||||||||||||||||||||
Cool Down | 30 sec | ||||||||||||||||||||||||||
Cast Delay | 1 sec | ||||||||||||||||||||||||||
Effect | Temporarily releases your mind and spirit, allowing you to gather more spirit spheres, increase your max HP and SP and improves your attack speed. During the duration of this skill you'll remain in Fury state. When using the skill, it will slowly drain your HP each second. If your HP gets too low, the skill effect will cancel. | ||||||||||||||||||||||||||
Other Notes |
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Assimilate Power (Skill ID# 2340, iRO Name: Power Absorb)
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Type | Active / Special | Max Lv | 1 | ||
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SP Cost | Unknown | Target | Self | ||
Area | 5 x 5 cells | ||||
Requirements | Absorb Spirits Lv 1, Power Velocity (All Spirit Injection) Lv 1 | ||||
Required For | Howling of Lion (Lv 1) | ||||
Cool Down | 5 sec | ||||
Cast Delay | 1 sec | ||||
Effect | Uses Absorb Spirit Spheres on all targets in a 5x5 area, recovering SP. |
Power Velocity (All Spirit Injection) (Skill ID# 2341, iRO Name: Power Implantation)
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Type | Active / Special | Max Lv | 1 | ||
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SP Cost | Unknown | Target | Player | Range | 3 cells |
Requirements | Call Spirits Lv 5 | ||||
Required For | Assimilate Power (Lv 1), Gentle Touch - Quiet (Pressure Point: Silence) (Lv 1), Gentle Touch - Cure (Presure Point: Recovery) (Lv 1) | ||||
Cast Time | 1.5 sec | ||||
Fixed Cast Time | 0.5 sec (Renewal only) | ||||
Sphere / Coin Cost | 5 Sphere(s) / Coin(s) | ||||
Effect | Transfers all of your spirit spheres to a designated target. |
Gate of Hell (Rakshasa Phoenix Destruction Fist) (Skill ID# 2343, iRO Name: Hell Gate)
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Type | Active / Damage | Max Lv | 10 | Attack Type | Use Weapon Property, Weapon |
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Target | Enemy | Range | 1 / 2 / 3 / 3 / 4 / 4 / 5 / 5 / 6 / 7 cells | ||
Requirements | Tiger Cannon Lv 5, Rising Dragon Lv 5 | ||||
Cast Time | Min-Max Lv: 1 / 1.2 / 1.4 / 1.6 / 1.8 / 2 / 2.2 / 2.4 / 2.6 / 2.8 sec | ||||
Cast Delay | Min-Max Lv: 0.1 / 0.2 / 0.3 / 0.4 / 0.5 / 0.6 / 0.7 / 0.8 / 0.9 / 1 sec | ||||
Sphere / Coin Cost | 5 Sphere(s) / Coin(s) | ||||
Effect | Can only be used while in Fury state. Instantly strikes a target with countless blows. The more spirit spheres you have, and the lower the caster's HP, the more damage it does. The skill consumes certain amount of SP and all of your spirit spheres. Can be used after Fallen Empire, and when used this way the SP consumption is reduced by 10% and the damage slightly increased. |
Gentle Touch - Quiet (Pressure Point: Silence) (Skill ID# 2344, iRO Name: Gentle Touch - Silence)
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Type | Active / Damage / Debuff | Max Lv | 5 | Attack Type | Use Weapon Property, Weapon | ||||||||||||
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SP Cost | Unknown | Target | Enemy | Range | 2 cells | ||||||||||||
Requirements | Power Velocity (All Spirit Injection) Lv 1 | ||||||||||||||||
Required For | Cursed Circle (Lv 2), Gentle Touch - Energy Gain (Pressure Point: Energy Gain) (Lv 3) | ||||||||||||||||
Stay Duration | Min-Max Lv: 5 / 7 / 9 / 11 / 13 sec | ||||||||||||||||
Cool Down | Min-Max Lv: 1 / 1.5 / 2 / 2.5 / 3 sec | ||||||||||||||||
Effect | By using special pressure point techniques, you deal damage and silence one target. The caster's dex greatly increases the damage. | ||||||||||||||||
Other Notes |
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Gentle Touch - Cure (Presure Point: Recovery) (Skill ID# 2345, iRO Name: Gentle Touch - Cure)
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Type | Active / Recovery / Buff | Max Lv | 5 | ||
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Target | Player | Range | 2 cells | ||
Requirements | Power Velocity (All Spirit Injection) Lv 1 | ||||
Required For | Gentle Touch - Change (Pressure Point: Change) (Lv 4) | ||||
Cool Down | Min-Max Lv: 1 / 1.5 / 2 / 2.5 / 3 sec | ||||
Cast Delay | 1 sec | ||||
Sphere / Coin Cost | 1 Sphere(s) / Coin(s) | ||||
Effect | Using special pressure point techniques, you recover a target's HP and cure them of various status ailments. Skill level increases the probability of success. The skill can recover Petrification / Frozen / Stun / Poison / Silence / Blind / Hallucination statuses. Using this skill you can also recover yourself from Petrification / Frozen / Stun statuses. Consumes spirit spheres based on skill level. |
Gentle Touch - Energy Gain (Pressure Point: Energy Gain) (Skill ID# 2346, iRO Name: Gentle Touch - Energy Gain)
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Type | Active / Self Buff | Max Lv | 5 | ||||||||||||||
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SP Cost | Unknown | Target | Self | ||||||||||||||
Requirements | Gentle Touch - Quiet (Pressure Point: Silence) Lv 3 | ||||||||||||||||
Required For | Rising Dragon (Lv 3) | ||||||||||||||||
Stay Duration | 240 sec | ||||||||||||||||
Effect Duration | 600 sec | ||||||||||||||||
Cast Time | 1 sec | ||||||||||||||||
Fixed Cast Time | Min-Max Lv: 1 / 1.5 / 2 / 2.5 / 3 sec (Renewal only) | ||||||||||||||||
Cast Delay | 1 sec | ||||||||||||||||
Effect | Using pressure points on your own body you can improve your fighting spirit, allowing you to gain spirit spheres when you deal and receive physical damage. The skill consumes some HP when initially cast. This skill cannot be used in combination with Pressure Point: Change and Presure Point: Revitalize. | ||||||||||||||||
Other Notes |
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Gentle Touch - Change (Pressure Point: Change) (Skill ID# 2347, iRO Name: Gentle Touch - Convert)
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Type | Active / Self Buff | Max Lv | 5 | ||||||||||||||
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SP Cost | Unknown | Target | Player | Range | 2 cells | ||||||||||||
Requirements | Gentle Touch - Cure (Presure Point: Recovery) Lv 4 | ||||||||||||||||
Required For | Gentle Touch - Revitalize (Pressure Point: Revitalize) (Lv 5) | ||||||||||||||||
Stay Duration | 240 sec | ||||||||||||||||
Cast Time | 1 sec | ||||||||||||||||
Fixed Cast Time | 1 sec (Renewal only) | ||||||||||||||||
Cool Down | Min-Max Lv: 200 / 180 / 160 / 140 / 120 sec | ||||||||||||||||
Cast Delay | 1 sec | ||||||||||||||||
Sphere / Coin Cost | 1 Sphere(s) / Coin(s) | ||||||||||||||||
Effect | Using special presure points you take your own physical and magical defense and instead turns it into attack power and attack speed. Casting the skill takes Spirit Spheres depending on skill level and drains some HP. Cannot be used in combination with Pressure Point: Energy Gain and Pressure Point: Revitalize. | ||||||||||||||||
Other Notes |
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Gentle Touch - Revitalize (Pressure Point: Revitalize) (Skill ID# 2348, iRO Name: Gentle Touch - Revitalize)
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Type | Active / Self Buff | Max Lv | 5 | ||||||||||||||
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SP Cost | Unknown | Target | Player | Range | 2 cells | ||||||||||||
Requirements | Gentle Touch - Change (Pressure Point: Change) Lv 5 | ||||||||||||||||
Stay Duration | 240 sec | ||||||||||||||||
Cast Time | 1 sec | ||||||||||||||||
Fixed Cast Time | 1 sec (Renewal only) | ||||||||||||||||
Cool Down | Min-Max Lv: 200 / 180 / 160 / 140 / 120 sec | ||||||||||||||||
Cast Delay | 1 sec | ||||||||||||||||
Sphere / Coin Cost | 1 Sphere(s) / Coin(s) | ||||||||||||||||
Effect | Using special pressure points you increase your VIT, MaxHP, and improve your natural HP regeneration. Also increases your physical defense. While in this state your movement and attack speed and HP recovery increase as well. Consumes 2 spirit spheres. Cannot be used in combination with Pressure Point: Energy Gain and Pressure Point: Change. | ||||||||||||||||
Other Notes |
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Howling of Lion (Skill ID# 2517, iRO Name: Lion Howling)
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Type | Active / Damage (Special) | Max Lv | 5 | Attack Type | Use Weapon Property, Weapon | ||||||||||||
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SP Cost | Unknown | Target | Self | ||||||||||||||
Requirements | Assimilate Power Lv 1, Ride In Lightening (Lightening Shot) Lv 3 | ||||||||||||||||
Stay Duration | Min-Max Lv: 12 / 14 / 16 / 18 / 20 sec | ||||||||||||||||
Cast Time | 1 sec | ||||||||||||||||
Fixed Cast Time | 0.5 sec (Renewal only) | ||||||||||||||||
Cool Down | 10 sec | ||||||||||||||||
Sphere / Coin Cost | 1 Sphere(s) / Coin(s) | ||||||||||||||||
Effect | Lets out a deep, deafening roar that damages all targets around you and causes the status effect Fear. If the targets in range were under the effect of a Minstrel or Wanderer song, that effect is removed. The amount of Spirit Spheres required is equal to the level of the skill casted. | ||||||||||||||||
Other Notes |
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Ride In Lightening (Lightening Shot) (Skill ID# 2518, iRO Name: Lightning Ride)
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Type | Active / Damage | Max Lv | 5 | Attack Type | Use Weapon Property, Weapon | ||||||||||||
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SP Cost | Unknown | Target | Ground | Range | 11 cells | ||||||||||||
Requirements | Finger Offensive Lv 3 | ||||||||||||||||
Required For | Howling of Lion (Lv 3) | ||||||||||||||||
Cast Time | Min-Max Lv: 1 / 2 / 3 / 4 / 5 sec | ||||||||||||||||
Cool Down | 1 sec | ||||||||||||||||
Sphere / Coin Cost | 1 Sphere(s) / Coin(s) | ||||||||||||||||
Effect | Fires your spirit spheres, resulting in an explosion that damages all targets in a wide area. The skill level controls how many spheres you use, and the more spheres shot the higher the damage is. If the user's weapon is endowed with wind element, the skill does additional damage. The user's dex increases the damage done. | ||||||||||||||||
Other Notes |
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Flash Combo (Skill ID# 5009)
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Type | Active | Max Lv | 5 | ||||||||||||||
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Target | Enemy | Range | 1 cells | ||||||||||||||
Requirements | Dragon Combo (Twin Dragon) Lv 3, Fallen Empire Lv 3, Tiger Cannon Lv 1, Sky Net Blow Lv 1 | ||||||||||||||||
Stay Duration | 3 sec | ||||||||||||||||
Cool Down | Min-Max Lv: 12 / 10 / 8 / 6 / 4 sec | ||||||||||||||||
Cast Delay | 1 sec | ||||||||||||||||
Sphere / Coin Cost | 5 Sphere(s) / Coin(s) | ||||||||||||||||
Effect | Activates 4 consecutive series of attacks in extremely fast succession: Dragon Combo, Fallen Empire, Tiger Cannon and Sky Blow. Each skill activates at caster's max learnt skill level. | ||||||||||||||||
Other Notes |
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Full Throttle (Skill ID# 5014)
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Type | Active / Buff | Max Lv | 5 | ||||||||||||||
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Target | Self | ||||||||||||||||
Stay Duration | Min-Max Lv: 10 / 15 / 20 / 25 / 30 sec | ||||||||||||||||
Effect Duration | 10 sec | ||||||||||||||||
Cool Down | 1800 sec | ||||||||||||||||
Cast Delay | 0.5 sec | ||||||||||||||||
Effect | Exceed the limits of the body by sacrificing your own vitality to strengthen yourself for a short time. You will become horribly exhausted after the skill's duration. All stats +20%. Fully restores HP when cast and increases movement speed for the duration of the skill.
After the skill duration ends, you will be inflicted with 'Rebound' status. During 'rebound status', your movement speed is lowered and your natural HP/SP recovery is disabled. This skill cannot be removed by dispel or clearance. | ||||||||||||||||
Other Notes |
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