.:Renewal Item Database:.
Weapon - Fuuma Shuriken
Flower Huuma Shuriken [2] [Two Handed] Item ID# 13313 (Huuma_Swirling_Petal) Huuma Swirling Petal | |
Type
Weapon
Class
Fuuma Shuriken
Buy
100000z
Sell
50000z
Weight
150 Attack
150 / MATK 50 Required Lvl 110 Weapon Lvl 3 Slot 2 | |
Applicable Jobs | Ninja Kagerou / Oboro |
---|---|
Description | Shuriken named after fluttering petals. They say it feels like you are surrounded by a cloud of petals when using this weapon. MATK +50. Increases Swirling Petal damage by 20%. |
Item Script | { bonus2 bSkillAtk,"KO_HUUMARANKA",20; },{},{} |
Dropped By |
Type
Weapon
Class
Fuuma Shuriken
Buy
n/a
Sell
n/a
Weight
180 Attack
300 Required Lvl 250 Weapon Lvl 5 Slot 2 | |
Applicable Jobs | Kagerou / Oboro |
---|---|
Description | A Grinder Huuma Shuriken enhanced with Mjolnir's energy. The stronger the power, the greater the consumption of mana. Indestructible in battle ATK +10% Increases damage of Swirling Petal and Huuma Shuriken - Construct by 20%. Refine Level +7: ATK +90 Decreases variable cast time by 15%. Refine Level +9: Increases damage of Swirling Petal by additional 20%. Increases damage of Huuma Shuriken - Construct by additional 10%. Increases Physical Damage against enemies of every size by 15%. Increases SP Consumption of Swirling Petal and Huuma Shuriken - Construct by 25. Refine Level +11: Decreases after skill cast delay by 15%. Decreases Swirling Petal skill cooldown by 1 second. Increases damage of Huuma Shuriken - Construct by additional 10%. Increases SP Consumption of Swirling Petal and Huuma Shuriken - Construct by additional 25. [Bonus by Grade] [Grade D]: P.ATK +10 [Grade C]: Damage of Swirling Petal and Huuma Shuriken - Construct +10%. [Grade B]: Physical Damage against enemies of every element +10%. [Grade A]: Damage of Swirling Petal and Huuma Shuriken - Construct +10%. |
Item Script |
expand to view script{ .@g = getenchantgrade(); .@r = getrefine(); bonus bAtkRate,15; bonus bUnbreakableWeapon; bonus2 bSkillAtk,"SS_FUUMAKOUCHIKU",20; bonus2 bSkillAtk,"KO_HUUMARANKA",20; if (.@r>=7) { bonus bVariableCastrate,-15; bonus bBaseAtk,90; if (.@r>=9) { bonus2 bAddSize,Size_All,20; bonus2 bSkillAtk,"SS_FUUMAKOUCHIKU",10; bonus2 bSkillAtk,"KO_HUUMARANKA",20; bonus2 bSkillUseSP,"SS_FUUMAKOUCHIKU",-25; bonus2 bSkillUseSP,"KO_HUUMARANKA",-25; if (.@r>=11) { bonus bDelayrate,-15; bonus2 bSkillCooldown,"KO_HUUMARANKA",-1000; bonus2 bSkillAtk,"SS_FUUMAKOUCHIKU",10; bonus2 bSkillAtk,"KO_HUUMARANKA",10; bonus2 bSkillUseSP,"SS_FUUMAKOUCHIKU",-25; bonus2 bSkillUseSP,"KO_HUUMARANKA",-25; } } } if (.@g>=ENCHANTGRADE_D) { bonus bPAtk,10; if (.@g>=ENCHANTGRADE_C) { bonus2 bSkillAtk,"SS_FUUMAKOUCHIKU",10; bonus2 bSkillAtk,"KO_HUUMARANKA",10; if (.@g>=ENCHANTGRADE_B) { bonus2 bAddEle,Ele_All,10; if (.@g>=ENCHANTGRADE_A) { bonus2 bSkillAtk,"SS_FUUMAKOUCHIKU",10; bonus2 bSkillAtk,"KO_HUUMARANKA",10; } } } } },{},{} |
Dropped By | No Result |